Joined 16.09.2025
Job Description
• Create character, costume, and equipment modeling based on the project's style and concept.
• Create high-quality modeling and textures for creature or humanoid characters.
• Register and manage modeling resources in the engine
• Perform tasks related to defining bone structure and skinning, and applying them to modeling.
• Optimize resources and check product quality.
• Improve existing resources and perform porting for new resources.
Prioritize:
• Experience participating in projects on the Unity or Unreal platform
• Experienced in face morphing and facial expressions.
• Experience in creating characters in Casual or Stylized styles.
• Experience in rigging and skinning quality inspection eggy car
• Production process optimization or improvement has been implemented.
• Ability to use supporting tools such as Substance Designer and SpeedTree
• Interested in and willing to learn about diverse production pipelines and engine technologies.
• Ability to communicate in English
